Toxikk - The Game
Posted: 02 Mar 2015, 18:07
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ARENA-FPS ACTION
TOXIKK plays, as if today's military shooters never existed. It is designed as a successor to the fast paced FPS giants of the late 90s and early 2ks, carefully evolving their core concept with a fresh setting, new weapons and many ideas that were elaborated in co-operation with Arena-FPS enthusiasts. There is no levelling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons, no reload and no iron sight aiming.
Instead you get fast movement, double jumps, dodge jumps, booster pick-ups, nine iconic WEAPONS to be carried around simultaneously, secondary fire modes for every weapon, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games addictive.
WEAPONS
TOXIKK features nine different weapons that can be carried around simultaneously. You start with your melee weapon (IMPACTOR) and your basic pistol (RAVEN) with unlimited ammo. All other weapons and ammo are to be picked up in the map. Visit our WEAPONS GUIDE to get a full description of all available weapons.
MAPS AND GAME MODES
TOXIKK features two different kinds of maps: CLASSIC MAPS and MASSIVE MAPS. Classic Maps offer fast-paced gameplay in small to medium-sized maps for up to 8 players. These maps do not feature any vehicles, but are based on man-to-man or squad-based combat, while Massive Maps feature more strategic gameplay in bigger environments for up to 16 players. Vehicular Combat is exclusively available in Massive Maps. Vist MAPS & GAME MODES for a full description of the available maps and their game modes.
VEHICLES
The MASSIVE MAPS in TOXIKK always feature the use of vehicles for a more strategic gameplay experience. Like the weapons, all vehicles in a map are available to every player. Just walk up to them and hop in. We will add a detailed description of each vehicle soon.
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ARENA-FPS ACTION
TOXIKK plays, as if today's military shooters never existed. It is designed as a successor to the fast paced FPS giants of the late 90s and early 2ks, carefully evolving their core concept with a fresh setting, new weapons and many ideas that were elaborated in co-operation with Arena-FPS enthusiasts. There is no levelling, no skill-trees, no perks, no cover systems, no classes, no configurable weapons, no reload and no iron sight aiming.
Instead you get fast movement, double jumps, dodge jumps, booster pick-ups, nine iconic WEAPONS to be carried around simultaneously, secondary fire modes for every weapon, jump pads, health-packs, lots of vertical gameplay, optional mutators (incl. instagib) and everything else that made these kind of games addictive.
WEAPONS
TOXIKK features nine different weapons that can be carried around simultaneously. You start with your melee weapon (IMPACTOR) and your basic pistol (RAVEN) with unlimited ammo. All other weapons and ammo are to be picked up in the map. Visit our WEAPONS GUIDE to get a full description of all available weapons.
MAPS AND GAME MODES
TOXIKK features two different kinds of maps: CLASSIC MAPS and MASSIVE MAPS. Classic Maps offer fast-paced gameplay in small to medium-sized maps for up to 8 players. These maps do not feature any vehicles, but are based on man-to-man or squad-based combat, while Massive Maps feature more strategic gameplay in bigger environments for up to 16 players. Vehicular Combat is exclusively available in Massive Maps. Vist MAPS & GAME MODES for a full description of the available maps and their game modes.
VEHICLES
The MASSIVE MAPS in TOXIKK always feature the use of vehicles for a more strategic gameplay experience. Like the weapons, all vehicles in a map are available to every player. Just walk up to them and hop in. We will add a detailed description of each vehicle soon.
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