What can I say much if you insist... .-)
However,
there are a few things you should consider. (now it becomes more technical)
If you run a server for a general playing crowd (ike we do with our 32 slot Insurgency server), you need to keep in mind that people connect from all over the world. Means we do see people connecting from regions which are not equipped with a fast enough internet connection or which are already physically far away from the server location and therefore have a less speedy connection.
Having this in mind a server owner should not force a 128 tick client connection, since it will only serve players connecting with a decent/fast internet connection and as well gaming PC. In order to configure a server allowing 128 tick gamers to gain the smoother gameplay, but allow 64 tick gamers to connect as well and play as good as possible, the config should look like:
Code: Select all
sv_maxrate 128000
sv_minrate 80000
sv_minupdaterate 64
sv_maxupdaterate 128
sv_mincmdrate 64
sv_maxcmdrate 128
If you do not set at the sv_min* values to 64, any player connecting will be forced to 128 tick regardless his origin and technical capabilities (internet connection, connectivity latency and gaming PC quality) and therefore will experience a poor gaming experience.
A freshly installed Insurgency game - without manually altered settings forcing it to 128 tick - will perform like the following:
1) You connect to a server only allowing 128 tick, it will run at 128 automatically.
2) You connect to a server allowing 128 tick, but also the above mentioned min rates of 64, the client will use 64 and not 128.
Therefore it is often said, "the gamer needs to set his game installation to 128 tick manually" in order to assure a constant 128 tick gaming experience connecting to 128 tick servers. (in all variations)
Because of these technical backgrounds, devs always recommended in the past to setup 128 tick servers only for a known player base or for competitive gaming matches (clan battles, sport events etc.). Furthermore it is known that 128 tick servers require a much higher CPU performance (obviously) and since the Source Engine only utilizes one physical CPU core, the max. player amount should not exceed 24-26 players.
If you connect for testing purposes to 32 slot servers running a 128 tick setup, you can often see how badly they perform if the server is full and under action. (net graph or similar commands and more analyzes) Often rented servers at game server providers are running under virtual setups as well, which kill the performance even more.
Because of all this I said earlier, perhaps a second server could be done. But no changes to our existing 32 slot server performing well for so many players at present.