armithaeus wrote:imo these are abuses with or without macros, since the skill required to do so is very low compared to the advantage you would gain.
Well, i agree, that this is kind of an abuse, but:
1.) If it requires low skill, then people could simply learn it and start using this method.
2.) It does only make sense for three weapons, and those are the shotguns 870, SPAS12 and NS2000.
Canceling the reload animation doesnt' make sense for LMG's, assault rifles or pistols, because they are automatic guns already. And the sniper rifles don't benefit from canceling the reload animation, because you won't be able to shot anyways, even if you rifle seems to be ready.
I don't know if you tried it, but after you shot from an sniper rifle (except the VSS which is automatic) and switch to the secondary weapon and than back to the rifle, the animation gets canceled and your soldier stands back in his "ready to aim" position, but you won't be able to aim or shot, because you have to wait until the actual realoding time runs out, even though the animation is ready. So it doesn't make sense to cancel the animation for sniper rifles either.
As i said, there are only three weapons which actually benefit from canceling it. I think it's not that big of a deal, when somebody is MANUALLY canceling those three shotguns.
armithaeus wrote:@nino: how would a macro help with aiming?
I don't know if this applies for all macros/auto-hotkeys, but some do allow more "complex" programming, than just pressing buttons. Here is an example:
With the right programm you could make your mouse trace a certain color. If you take a screenshot from the game and get the color codes with a graphic-programm for certain colors, the mouse would move to this specific color. Take a look at this images:
<img src="
http://cache.gawkerassets.com/assets/im ... efield.jpg">
For example it would make sense to get the color of the russian medics red barrett or the orange of the SPECTAC assalut soldier. During the game you could activate this macro and your aim would automaticly move to the specific color and trace it. At this point you can simply headshot those soldier classes.
And this is just one example for aiming. There are more possibilities to cheat by using macros and not the "old-fashioned" hacks.

As i said before, it does not only affect fire rates, recoils, movemnet, but goes even further to aiming/tracing (which you already could call aimboting?).