new Game: Hell Let Loose

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08 Dec 2017, 17:44

<center>[img]http://www.clusterwars.net/userpix/2_hell_1.jpg[/img]</center>

Hell Let Loose is a platoon-based realistic multiplayer first-person shooting game for PC set during the Second World War.

As well a typical kickstarter project (pretty common these days) it does not look too bad to be honest.

What is Hell Let Loose?

You've never played World War 2 the way it was meant to be played... with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war... not an arcade arena shooter.

On paper, Hell Let Loose is a realistic multiplayer World War Two combined arms first person shooter of open battles of up to 100 players with infantry, tanks, artillery and a shifting front line. At it’s core is a unique resource-based strategic meta-game that is easy to learn, but hard to master.

Built on Unreal Engine 4 for Windows and distributed via Steam, read on to discover why our World War Two title stands apart from the competition:

<center>[img]http://www.clusterwars.net/userpix/2_1_1.jpg[/img]</center>

Featuring sweeping 4km² maps, the entire battlefield is divided up into large cap sectors - allowing for emergent and constantly unique gameplay that pits two forces of fifty players in a fight to the death across fields, bridges, forests and towns on an ever-evolving front line. When a sector is captured, it will generate one of three resources for your team, creating a complex meta-game that will influence your team’s march to victory.

Do you push to capture the enemy fuel depot, depriving them of the ability to reinforce their vehicles faster? Or do you defend your munitions depot, allowing you to continue a brutal naval bombardment? Do you flank and take several sectors in an effort to starve them of infantry reinforcements? Each decision at every level will affect your team’s fighting power and ability in the field.


<center>[img]http://www.clusterwars.net/userpix/2_2_1.jpg[/img]
The in-game tactical map for St Marie Du Mont showing sectors, resources and occupation
(grid overlay is disabled for this image).
</center>

<center>[img]http://www.clusterwars.net/userpix/2_3_1.jpg[/img]
WIP deploy menu</center>

<center>[img]http://www.clusterwars.net/userpix/2_4_1.jpg[/img]

[img]http://www.clusterwars.net/userpix/2_5_1.jpg[/img]</center>

A typical kickstarter project, like it seems to be common these days ...
What do you think? Attached some alpha footage:




Source:
Kickstarter page
Official Website


=]RC[= Hunter
skill is not an unlock ... see ya on the battlefields

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08 Dec 2017, 20:13

Whenever I hear the terms kickstarter, alpha version or pre-order, I get nervous ...
And again WWII ... :D

Graphics are nice, tidy and realistic, especially the mud and the light reflects on the puddles and wet spots captured my attention. But gameplay wise it's a bit slow for my taste. It seemed to me, that one would spend most time camping around. To be fair, it's aiming at strategy and realism mainly, nevertheless my personal preference would be a balance between action and tactics/stealth, which remains unsatisfied at this point.

The article stated, that "up to 100 players with infantry, tanks, artillery" could participate at one battle, so maybe it wouldn't be as slow as I imagine it to be. Again, it's just a pre-alpha version (as usual), so things might change for the better, but I wouldn't order or support it yet. I am a conservative man - I buy, when a product is 100% finished and therefore hasn't to be enhanced with DLCs, weeky updates for everlasting bugs or whatsoever. It's a trend or i disagree with. ;)

Overall it looks quite good, but in my opinion it's nothing special, judging by the alpha-footage.


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