Rising Storm 2 Hotfix 1.08.3 Changelog

Informationen zu den Spielen Red Orchestra / Rising Storm und Rising Storm Vietnam, sowie unseren damit verbundenen Servern
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[RC]Hunter
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19 Jun 2018, 12:54

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Audio Adjustments

Thank you all for your feedback regarding the sound overhaul rolled out in the previous hotfix (1.08.2). We’ve reviewed your feedback and have made the following adjustments to the audio in Rising Storm 2: Vietnam:•Remixed all third person weapon sounds to improve their quality and bring them in line with those heard when firing weapons in first person. The weapon sounds heard in 1.08.2 were designed for use in first person, and did not hold up when heard in third person

•Increased the volume of third person weapon sounds for every weapon

•Adjusted AK-47 firing sounds to address issues raised by the community with the weapon when firing the weapon in single fire

•Adjusted the M79 40mm buckshot round to bring it in line with the rest of the firing sounds in the game

•Adjusted the BAR slow-fire sound effects to make them more consistent with the fast-fire sound sounds


Map Balance Adjustments
After reviewing balance Analytics from thousands of matches of Rising Storm 2: Vietnam, and listening to community feedback, we have made the changes to the following maps:

Territory: An Lao Valley•Reduced the Southern Commander's ability limits:
•Artillery Strike to 4
•Spooky to 4
•Napalm to 5

•Removed 100 reinforcements from the Southern team
•Removed 50 reinforcements from the Northern team



Territory: Song Be•Reduced the Southern Commander's ability limits:
•Artillery Strike to 4
•Spooky to 4
•Napalm to 5

•Removed 150 reinforcements from the Southern team
•Removed 100 reinforcements from the Northern team



Territory: Cu Chi•Removed 50 reinforcements from the Southern team
•Removed 120 reinforcements from the Northern team



Territory: Ninh Phu•Reduced the Southern Commander's ability limits:
•Artillery Strike to 4
•Spooky to 4
•Napalm to 5

•Added 50 reinforcements to the Northern team
•Removed 50 reinforcements from the Southern team



Supremacy: Hue City•Reduced the Southern Commander's ability limits:•Napalm to 5

•Removed 170 reinforcements from the Southern team
•Removed 200 reinforcements from the Northern team


Supremacy: Operation Forrest•Removed 80 reinforcements from the Southern team
•Removed 80 reinforcements from the Northern team


Supremacy: Song Be•Removed 80 reinforcements from the Southern team
•Removed 80 reinforcements from the Northern team


Supremacy: Quang Tri•Reduced Southern Commander's ability limits•Napalm to 5

•Removed 100 reinforcements from the Southern team
•Removed 100 reinforcements from the Northern team


Map Stat Tracking•Firebase Georgina, Resort, and Borderwatch all now track properly in players’ stats



Bugfixes

Gameplay
•Fixed an issue where disabling certain graphical settings allowed players to see enemies through walls

•Removed the ability for players to reduce their weapon bob while aiming down sights by changing their .ini configs. A big thank you to community member AjsKold for spotting and pointing this out!

•Fixed an issue where using a bandage would not remove that bandage from your inventory

•Fixed an issue where the Recon Plane would sometimes take more than one shot with the RPG to destroy

•Fixed an issue where the achievement ‘Quang Trifecta’ would unlock on maps other than Quang Tri



Maps

Quang Tri
•Fixed an exploitable area on Quang Tri which allowed players to shoot into the ARVN spawn

•Fixed an issue where shadows around Objective D would appear overly-dark compared to the rest of the map on Quang Tri


A Sau
•Added missing collision to a large rock formation to the North of Objective A on A Sau

•Fixed an issue where one of the Jeeps on A Sau was floating two inches off the ground (sorry, no hovercrafts)

•Fixed an issue on A Sau where the light emitted by one of the fire effects was placed in a different location to the fire itself

•Added missing collision to a barrel and surrounding debris outside Objective C on A Sau

•Added a point light source to a lightbulb on A Sau which appeared to be ‘on’, but emitted no light



Audio
•Fixed an issue where the end-of-match music would play twice, over the top of itself, after finishing a match on a single-round server


UI
•Fixed an issue where players who were kicked from matches to the menu would not receive a message informing them of why they were removed from the server.


=]RC[= Hunter
skill is not an unlock ... see ya on the battlefields

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