Rising Storm 2: Hotfix v1.08.2 Changelog

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11 Jun 2018, 16:16

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New Additions

Weapon Audio Overhaul

This hotfix includes an audio overhaul to some of the of weapons in Rising Storm 2: Vietnam, making for an altogether more realistic and intense Vietnam experience. These changes will also affect situational audio, such as the difference between weapons fired from inside a closed helicopter cockpit as opposed to the sounds heard outside.

Listed below is a full list of the affected weapon fire and explosive sounds changed between 1.08 and 1.08.2:

•Browning Hi-Power
•M1917 Revolver
•TT33
•M1911
•C4 Explosion
•Claymore Explosion
•Owen Gun
•L1A1
•M40 Sniper Rifle
•Mosin Nagant (and Mosin Sniper)
•M3A1 Grease Gun
•PPSH-41
•MAT-49
•M60
•RPD
•DP-28
•M14
•SKS


Animation - Historical Accuracy Fixes•Added a heavily requested half-reload to the M1 Garand, a feat which was possible in real life, but not in the original Rising Storm. Thank you to everyone who gave feedback on this weapon

•Per community feedback we have changed the M1A1 Thompson to fire from open bolt.
•The bolt on the M2 Carbine now locks open when empty
•Corrected the charging handle on the M1918 BAR so that it is no longer spring loaded



Resort Rebalance

Thank you to everyone who provided feedback about the community maps! As a result of this feedback, the Level Design team has made some adjustments to the Resort map, which we are rolling out in this hotfix ahead of changes to other community maps. The changes to Resort are as follows:•We have added cover around the lighthouse near Objective A; lowering the water levels and adding rocks to aid infantry assaults.
•Moved the spawn protection and map boundaries on Resort, so that helicopters can land in the rice fields on either side of the beach.

•Created a second spawn point on Resort for the NLF, giving Objectives C and D a spawn point each.



Please continue to provide feedback on any and all maps in Rising Storm 2: Vietnam - your input has been invaluable to creating a polished experience across all of our official maps. We are pleased to announce that we are also working hard to polish the art and gameplay across all included community maps, with changes being rolled out in future patches.

Feedback can be posted at: https://steamcommunity.com/app/418460/discussions/2/


Maps

•Based on community feedback for Quang Tri, that helicopters could kill NLF players at their spawn, we have added cover and adjusted the spawn area

•Added cover and partially redesigned Objective C on A Sau based on community feedback and analytics which showed that attackers were often stalled on this objective

•Updated the overhead map on A Sau to reflect changes made between the CTB testing of the map and the final released version


Bugfixes

Performance and Optimization•Fixed an issue caused by the new ‘Out of Bounds’ arrow which would cause intermittent hitching and a loss of performance when too far from the intended play area of a map


Gameplay

•Fixed an issue where if a Radioman died while the Commander was using his radio, the Commander would no longer be able to use any radio on the map until they respawned


Misc

•MLAA can be enabled again via config files.


Maps

Asau
•Fixed an area on A Sau where players could fall to their deaths through solid ground
•Fixed an issue where there was no collision present on some crates within a bunker on objective D on A Sau
•Fixed various floating assets across the map
•Moved a fire effect which was too low, causing it to clip with terrain near Objective C
•Fixed an issue where one of the trench assets would be drawn ‘over the top’ of a fire effect on A Sau
•Removed a floating screwdriver from A Sau.


Art and Animation

•Fixed an issue on ARVN maps where players spawning into the Huey as an ARVN door gunner, would upon death, change to a US Army character model

•Fixed an issue where there was a delay in the dismount animation for the DShk which caused the player to be unable to move for several seconds

•Fixed an issue where the M17 Gas Mask, available through the Rear Echelon cosmetic DLC pack, clipped with various other headgear meshes


UI

•Fixed an issue where the scoreboard widget would be drawn over the top of the mid-match UI if a player held down the tab key during the end of the previous round startup

•Fixed an issue on one round servers where the end of match results would display the incorrect winners

•Fixed an issue where the ‘Legacy Menu’ option did not support ultra-wide monitors, causing the new menu to be visible to the extreme left and right of the screen.

•Fixed an issue where shooting down an A-1 Skyraider would show on the points display as ‘F4 Phantom Kill’


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11 Jun 2018, 16:19

Hey everyone!

We left a few weapons off the list of the original 1.08.2 patchnotes that have had their audio adjusted. This audio overhaul is designed to make for an altogether more realistic and intense Vietnam experience. You can find the full list here:•M16
•AK47
•SKS
•M14
•DP-28
•RPD
•M60
•MAT-49
•PPSH-41
•M3a1
•Mosin
•M40
•XM21
•M1911
•TT33
•M1917
•L1A1
•L2A1
•Owen Gun
•Claymore Explosion
•C4 Explosion


Please let us know your feedback on these changes! We are also working towards another update, 1.08.3 to address other top community issues, with a keen eye towards hit registration, movement/prone issues, and stats not saving. If you can help us with any reproduction cases, be sure to let us know in the official bug forums!


=]RC[= Hunter
skill is not an unlock ... see ya on the battlefields

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