RS2 Vietnam: v1.06.3 Hotfix Patch Notes

Informationen zu den Spielen Red Orchestra / Rising Storm und Rising Storm Vietnam, sowie unseren damit verbundenen Servern
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All about the games Red Orchestra / Rising Storm and Rising Storm Vietnam, as well our related game servers
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19 Mar 2018, 18:43

<center>[img]http://www.clusterwars.net/userpix/2_rsheader_1.jpg[/img]</center>

Hey folks - thank you for bearing with us while we put together this hotfix for the 1.06 update to Rising Storm 2: Vietnam. This patch, expected to go live soon, addresses some of the issues reported since the release of 1.06, while some fixes will be rolled out in subsequent updates:


Crash Fixes

Fixed an issue which caused players to crash when loading into maps when playing on the “lowestâ€￾ graphics setting.

Fixed a rendering thread client crash which most commonly occurred when loading into custom maps or the offline Training maps.

Fixed a crash which occurred when killing players using the explosive ordinance on the Bushranger helicopter



Bug Fixes

Fixed an issue where artillery would not be called after the team swap at the end of the first round in Supremacy and Territory matches

Fixed an issue where all players connected to a server would be kicked into the server queue following a map change

Fixed an animation issue where players would grip pistols with both hands while crouch-sprinting, which caused their arm to clip into their torso

Fixed an issue where Team-kills would not show up in the kill-feed for the killer

Fixed an issue where Squad Leaders lower than the requisite Level (Level 15) would retain their Squad Leader position after higher level players entered their squad

The new ‘Megafont’ which allows double byte characters now displays properly in Squad Name and Role Vote text

Fixed an issue where the Server Queue would add ‘phantom’ players, making the queue appear longer than it actually was

Fixed an issue where helicopters attempting to land would slide across the floor on their skids

Fixed an issue where the behavior of smoke from smoke grenades would not be properly replicated to players, making the smoke not ‘match’ from client to client

Fixed an issue where smoke from smoke grenades would sometimes disappear abruptly for some players

Fixed a UI issue where VOIP Broadcasting and ‘Rally Here’ icons would be displayed on the screen and move erratically if the speaker or Rally marker was placed directly behind the player

Fixed an audio issue where the wrong Announcer line would play on Territory and Supremacy matches when tickets have run out



Misc. Fixes

Reload animations now better track the stage at which Australian Forces weapons are reloaded, preventing players from having to start reloading from scratch if they interrupt the animation

Reduced the opacity of the muzzle flash and toned down the ‘screen-shake’ when firing the DShK to make it easier to see targets under sustained fire




As always, we owe everyone who has found and reported issues a huge thank you, and urge anyone that encounters issues with the live game to continue to report them via the usual channels.


=]RC[= Hunter
skill is not an unlock ... see ya on the battlefields

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