Star Wars Battlefront: Der Supremacy-Modus erklärt

all about Star Wars Battlefront
User avatar
[RC]Hunter
Site Admin
Sergeant
Sergeant
Posts: 2376
Joined: Fri Apr 04, 2008
Location: Hue City
Favorite Server: All of them
Has thanked: 3 times
Been thanked: 19 times
Germany

Networker

Contributor

Membership

=]RC[= Hunter’s avatar
Loading…

21 Aug 2015, 07:55

<center>
[img]http://www.clusterwars.net/userpix/2_st ... 5352_1.jpg[/img]</center>

The multiplayer modes of Star Wars™ Battlefront™ span many different types of experiences. From close-quarter battle situations, to all-out clashes on huge maps with ground troops, vehicles, Heroes and Villains joining the fight, you’ll find the Supremacy mode in the latter category.

Supremacy centers on five control points scattered across the map. The objective is gaining control of all five, or the majority of them, before the 10 minute round is over. Each team starts the match controlling two of these control points, initially fighting for control of the fifth one in the center. After this is determined, the control points need to be claimed in a set order. This means the action will be taking place on two control points at a time – one for each team.

An intense mode for players that know their way around the battlefront, Supremacy is ideal for those craving all-out multiplayer action. According to Lead Level Designer Dennis Brännvall, this action will be both immediate and intense.

“When you spawn into Supremacy, you don’t have to move far to see a lot of friends – and enemies. You’re thrown into a massive frontline, where your screen is filled with adversaries: infantry, Heroes, Walkers, and starfighters. You can prepare for very heavy and focused Star Wars™ action,” Brännvall says.

If you’re the defending type, Supremacy will guarantee many enemies assaulting your control point. If you’re an attacking player, you'll surely find them trying to defend their control point from capture, ensuring constant frontline action.

Almost all vehicles in Star Wars Battlefront will take part in the fight, so keep an eye on the sky for TIE fighters and X-wings soaring through the sky to assist the quest for supremacy at each location. Heroes and Villains will also join the fight, and their unique abilities will help both sides in different ways.

“Using a character like Darth Vader to secure control points is great, as he can take increased damage before going down. Luke Skywalker and Boba Fett are great for moving swiftly between attacking and defensive positions, and giving you the edge against opponents in battle,” Brännvall explains.

As for map size, Supremacy will offer the largest fighting grounds that Star Wars Battlefront has to offer; the vast maps, alongside the ability to capture key areas, may seem similar to DICE game fans. Brännvall, as member of the Battlefield team, can confirm the similarities between Supremacy and the signature mode from the game, Conquest.

“Supremacy is a game mode that will excite fans of the Conquest mode from Battlefield. That said, we’ve made several tweaks to improve the formula. You will always spawn close to the action when you enter Supremacy, so you’ll never feel isolated from the fight. By focusing on one key point at a time, players not playing the objective and camping on a hill somewhere will be a rare sight.”

With the Rebel Alliance and the Galactic Empire clashing, the vehicular action around you, and iconic Star Wars characters joining the fight, Supremacy is a multiplayer mode that will deliver exhilarating battles for players. Brännvall tells about his personal favorite:

“I really like Supremacy on Endor. With all the battles on ground and among the trees, the fights are always intense and fun. An Ewok village is the central point, and there are many different ways of getting into those huts. That kind of verticality is really interesting,” Brännvall says.

Source: Starwars Battlefront Website

- - -

Mit dem Supremacy-Modus bekommt auch Battlefront eine Flaggenhatz im Stile von Battlefield. Ein paar Dinge hat DICE aber angepasst.

Fünf Kontrollpunkte:
Die Ausgangslage ist wenig schockierend: Auf einer großen Map mit vielen Fahrzeugen, Helden und viel Platz gibt es fünf Flaggenpunkte. Jedes Team startet dabei mit zwei Punkten; gewonnen hat die Seite, die am Ende alle fünf Flaggen hält.

Alle auf einen:
Zum Rundenstart konzentriert sich das Match darauf, dass man den zentralen Kontrollpunkt erobern muss. Erst ab dem Punkt, an dem ein Team den mittleren Punkt hält, werden die anderen Kontrollpunkte freigeschaltet.

Und jetzt bitte noch die Reihenfolge:
Anders als in Battlefield öffnet sich das Match damit nicht. Stattdessen entwickelt sich Supremacy zu einem Frontlinientitel: Jedes Team kann nur einen Kontrollpunkt des Gegners angreifen und muss gleichzeitig auf den eigenen Kontrollpunkt aufpassen.
Zehn Minuten oder länger: Zum Beginn steht der Counter bei 10 Minuten. Danach tickt die Zeit unerbittlich herunter - bei jedem eroberten Kontrollpunkt gibt es aber mehr Zeit. Falls ein Team also nicht per Fullcap gewinnt, sondern sich die Teams immer wieder die selben Flaggenpunkte abjagen, kann eine Runde endlos dauern.

Nah an der Action und keine Liebe für Camper:
Wie auch in anderen Modi spawnt Battlefront den Spieler recht nah an der Action. Auf diesem Weg - und mit dem Fokus auf ein oder zwei aktiv umkämpfte Flaggen - sorgt man dafür, dass es eigentlich kaum Camper geben soll.

Quelle: battlefield-4.net


=]RC[= Hunter
skill is not an unlock ... see ya on the battlefields

Image * Image * Image * Image