Hehehe ... Keep your hair on and don't stress the good old Hunter ...iD wrote:which map comes next? lol
Map Modification - Game Warden CO-OP
- [RC]BooZer
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Stay Rough & Clever forever!
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Next map on the list will be Flaming Dart.iD wrote:hehe, cool, gj
which map comes next? lol
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Or Lang Vei ... we will see ...
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Not to confuse anybody, there are no cobra´s or f4´s in Game Warden. But I know where iD is coming from.
I will always start separate topics on maps I am currently working on, so everybody could input whatever he believes should be changed. No guarantee all requests will make it, however since we got a place like this I prefer discussing it in public than just coming out with mods based on my own view in regards to balances or features required.
This topic will and should return to Game Warden only related feedback.
I will always start separate topics on maps I am currently working on, so everybody could input whatever he believes should be changed. No guarantee all requests will make it, however since we got a place like this I prefer discussing it in public than just coming out with mods based on my own view in regards to balances or features required.
This topic will and should return to Game Warden only related feedback.
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Alright,
after playing the map for a few weeks I made some further adjustments reviewing the average fun playing it with the modifications.
Due to the map structure I learned the bots flying again, however they will definately take choppers if the round starts. This will help to distribute bot players over the map. Their interest in flying will be immediately reduced if they own at least one more control point than just the base. It can happen that a bot will spawn at the main base again - even if there are other control points under posession - if an UH1 or Mi8 are "parking unused" for too long, so he will take any of them to the battlefield.
However, the more human players will be on and the more control points you own, the higher your chances will be to catch a free chopper at your main bases at any time.
The overall feedback is very positive so far, players seem to enjoy the "additional" flying time available and since both sides own two assault choppers, forces are fairly distributed on this larger size map.
after playing the map for a few weeks I made some further adjustments reviewing the average fun playing it with the modifications.
Due to the map structure I learned the bots flying again, however they will definately take choppers if the round starts. This will help to distribute bot players over the map. Their interest in flying will be immediately reduced if they own at least one more control point than just the base. It can happen that a bot will spawn at the main base again - even if there are other control points under posession - if an UH1 or Mi8 are "parking unused" for too long, so he will take any of them to the battlefield.
However, the more human players will be on and the more control points you own, the higher your chances will be to catch a free chopper at your main bases at any time.
The overall feedback is very positive so far, players seem to enjoy the "additional" flying time available and since both sides own two assault choppers, forces are fairly distributed on this larger size map.