Hier ein Auszug der Server seitigen Anpassungen, bisher jedoch noch nicht offiziell bestätigt seitens DICE aber auch nicht verneint nach dem Posten im UK eigenen EA Forum.
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1) admin.say command implemented
- the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
but with the next game client it will look like: Server: <text>
2) admin.yell to squad has changed (you need to specify both team and squad)
3) squad numbering has changed - the "no squad" squad has ID 0, and real squads are 1 and up.
4) Autobalance improved, it shuffles people both during and between rounds now, and does a better job. No way to turn it off via admin interface yet I think.
5) mapList* commands reworked
6) banList* commands reworked
7) listPlayers command added
8) admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
9) Players have non-PB GUIDs now (these are distinct from PB GUIDs)
10) onChat event reworked
- now it specifies target player subset as well
- shows text before profanity filtering
- client-originated chat messages starting with "/" make it to the server, and broadcast via onChat, but are not broadcast to other game clients
- use "/!<command>" if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
11) player.onAuthenticated added (it's triggered when a player receives GUID)
12) player.onSquadChange, player.onTeamChange implemented
13) Couple of crash fixes
14) Support for "region" setting "We caught some bugs in R9 so a new R9 version will go to some of the server providers for checks tomorrow. This still keeps us on track to release it early/mid next week.
DICE will erst mehr Informationen über die Updates veröffentlichen, wenn diese offiziell freigegeben wurden. Aber aktuell kann man von einen Release der neuen Server Version und einem Updates des Clients, von Anfang bis Mitte nächster Woche ausgehen.








