Search found 2220 matches
- 02 Jul 2008, 11:04
- Forum: Players Talk
- Topic: Auto Team Balance ?
- Replies: 5
- Views: 1716
Auto Team Balance ?
First German, followed by English. DEUTSCH Desöfteren ärgert man sich über ungleiche Teams. Abhängig von der Map ist eine Situation unter Umständen auch für einen geübten Spieler nicht mehr zu bewältigen. Die Battlefield Serien - nicht nur Vietnam - leiden eigentlich alle unter diesem Zustand. Aus d...
- 30 Jun 2008, 11:28
- Forum: Players Talk
- Topic: Shockvoice
- Replies: 5
- Views: 1864
Shockvoice
Hm, the voice chat utils do not have anything to do with the game you play ...
- 30 Jun 2008, 11:27
- Forum: Battle Zone
- Topic: EoN Long Range Patrol II
- Replies: 12
- Views: 7950
EoN Long Range Patrol II
I don't remember every single word said but a fact is that a lot of players were "moaning", as you call it, about all those heli-maps following each other. Even if you don't change the map rotation, 2 rounds would accelerate map changes and therefore solve the problem too. Hm ... sorry to insist to...
- 29 Jun 2008, 17:53
- Forum: Players Talk
- Topic: Shockvoice
- Replies: 5
- Views: 1864
Shockvoice
Shockvoice, beta since ages, based on .NET 2.0 is already the first reason to deny the use, due to this no Linux or MAC clients. Not an option at all. Ventrilo, if you like to offer more than 8 users, you need to use a commercial ISP and pay money for it. Means it is not really freeware. Not an opti...
- 29 Jun 2008, 17:44
- Forum: Battle Zone
- Topic: EoN Long Range Patrol II
- Replies: 12
- Views: 7950
EoN Long Range Patrol II
I absolutely agree iD and I think a lot of players thought the same yesterday. When you have so many humans on the server, these rounds last forever. So this would be another good reason to reduce the amount of rounds played on the same map to 2. Another thing I think a lot of people would agree to...
- 29 Jun 2008, 17:36
- Forum: Battle Zone
- Topic: EoN Long Range Patrol II
- Replies: 12
- Views: 7950
EoN Long Range Patrol II
???iD wrote:i mean, maybe the admins think our suggestions r bullshit...
- 29 Jun 2008, 17:34
- Forum: Battle Zone
- Topic: EoN Long Range Patrol II
- Replies: 12
- Views: 7950
EoN Long Range Patrol II
i was in and played some rounds but finally i had to leave for a while. its cool that we had 20 humans on dart, but this amount of players makes the rounds last forever. i just didnt want to play the same gayass map for a third time. :? This for sure has nothing to do playing a map 3 times or less ...
- 22 Jun 2008, 21:01
- Forum: Players Talk
- Topic: PLS VOTE
- Replies: 5
- Views: 2270
PLS VOTE
I am currently on some business travels and therefore cannot logon to the net constantly. Just to clarify in public - besides the ones I spoke to individually already in the past - what the reason is to run each map 3 times instead of two times (which is not a default btw.) ... To my opinion there a...
- 18 Jun 2008, 16:48
- Forum: STRATEGO - BF Vietnam Servers
- Topic: Map Modification - Lang Vei CO-OP
- Replies: 5
- Views: 3231
Map Modification - Lang Vei CO-OP
These are the completed changes applied from now on to "Fall of Lang Vei" played on the COOP server: NVA Base Changes - to turn the base flag into neutral requires 2 minutes by a single player power - from neutral to owned by the enemy, additional 2 minutes by a single player power This makes a tota...
- 18 Jun 2008, 14:39
- Forum: STRATEGO - BF Vietnam Servers
- Topic: Map Modification - Game Warden CO-OP
- Replies: 17
- Views: 16202
Map Modification - Game Warden CO-OP
Alright, after playing the map for a few weeks I made some further adjustments reviewing the average fun playing it with the modifications. Due to the map structure I learned the bots flying again, however they will definately take choppers if the round starts. This will help to distribute bot playe...